

Naturally, there are also plenty of incidental details you can glean by examining things more closely. Wandering around this environment brings a continual stream of internal monologues from Sam as he comments on anything and everything you walk past. The sweeping views overlooking Basswood over some insight into the town, but also into Sam’s past. The first was before the funeral, as Sam arrives in town: he visits a promontory he used to hang out at in the past.

The demo I saw was comprised of two consecutive sections from the start of the game. All implications are that the town’s residents aren’t going to be too happy to see him, either. Not the happiest reunion, and he really doesn’t want to be back there. Sam left Basswood years prior after largely undisclosed events, and now he’s back for the funeral of his best friend, Nick. And yet still buoyed up by Dontnod’s cinematic feel: this opening sequence plays along to Sean Rowe’s You Keep Coming Alive, so I figure we’re going to get a fair bit of indie folk and alt music in here too. It’s all muted colours with browns and greys not foreboding, exactly, but listless and lifeless. But when Sam drives through it in the opening scenes of Twin Mirror you see winding and bumpy roads, houses with FOR SALE signs prominently displayed, and basically no people. The fictional town of Basswood, West Virginia, was built around a mining boom. Setting-wise, we’re looking at the rotting corpse of small-town Americana. Dark as they got, they mostly had bright colours at the forefront. He’s unhappy and disheveled, and he’s also an adult, which is a far cry from the coming-of-age stories and indie chic of the Life is Strange games. Sam is a former investigative journalist who I’d guess to be in his early 30s. Twin Mirror is a bit of a shift from Life is Strange in a few ways, though, most notably in its protagonist. And in a 20-minute hands-off video, I’ve seen a little bit of that.

No Vampyr-esque combat or RPG shenanigans here: just exploring locations, making tough decisions, and seeing how the story unfolds. Nonetheless, this is Dontnod sticking with the tried-and-tested Storytelling With Choices format that worked beautifully in Life is Strange. In those intervening years it’s morphed into a single, non-episodic title, and appears to have been pretty heavily reworked.
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It’s been in the works at Dontnod since 2016, was announced as an episodic game in 2018, and then it finally put out a teaser trailer at the PC Gaming Show this year. The history of Twin Mirror is as twisting as that of its protagonist, Sam Higgs.
